Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel f35fd7287e Made an attempt at detecting T-junctions in geometry and correcting the vertices for that. It sort of works but it doesn't have the desired effect yet. Back to the drawing board. 3 years ago
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PS1MDL.vcxproj First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1MDL.vcxproj.filters First import of PS1 MDL/BSP tools project, long overdue 3 years ago
h_player.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
main.c First import of PS1 MDL/BSP tools project, long overdue 3 years ago
mdl.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ogre.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
palette.lmp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
player.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ps1anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
ps1mdl.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
quaddama.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
quake.pal First import of PS1 MDL/BSP tools project, long overdue 3 years ago
shambler.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago
soldier.mdl First import of PS1 MDL/BSP tools project, long overdue 3 years ago