Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel f413e8c47f First test with GPC to cut faces into multiple polygons, based on a grid of texture boundaries. Reconstruct the texture space (s,t) coordinates back into world space. Store vertices and indices while avoiding duplicate vertices. 3 years ago
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style.css Added documentation downloaded from Lameguy64 3 years ago