Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel f596c008d7 Store sampled light data per face vertex, so we can individually light each face without having to average lighting values. 3 years ago
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best_bin_finder.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
empty_space_allocators.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
empty_spaces.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
finders_interface.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
insert_and_split.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rect_structs.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago