Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
fc281251ea
Overhaul of geometry conversion:
- Faces are now tessellated into one or more polygons, based on UV coordinates and texture tiling
- Polygons have their own vertex index list and light/UV values per vertex
- Lighting is sampled per polygon vertex, allowing for more light samples in general and more refined lighting
- There are still problems with reconstruction of vertices for sloped surfaces, but this is enough of a result for a checkpoint commit
3 years ago
..
PS1MDL.vcxproj
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
PS1MDL.vcxproj.filters
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
h_player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
main.c
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ogre.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
palette.lmp
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
player.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1anorms.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
ps1mdl.h
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quaddama.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
quake.pal
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
shambler.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago
soldier.mdl
First import of PS1 MDL/BSP tools project, long overdue
3 years ago