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4 Commits (15201a547e8d6410741ca4a0e7916ff5f2cd31e5)

Author SHA1 Message Date
Nico de Poel 15201a547e Added model scale and translation, so that models have the correct relative sizes.
3 years ago
Nico de Poel 02f04ef7ca Further optimized model rendering by reorganizing the loaded data and precalculating & precaching often reused values.
3 years ago
Nico de Poel 5f54a4f3b8 Added texture mapping for the character model using a split front/back texture approach.
3 years ago
Nico de Poel 49918efe5f Added support for stripped MDL model.
Models are rendered without any 3D transformations but with a bit of faked lighting and animations. Added converted player model file and converted normals lookup table.
3 years ago
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