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Removed frame number stuff from SetEntityModel since it's not producing the correct values. Correctly detect non-world brush models and sprites, although they're not implemented yet.
console
Removed frame number stuff from SetEntityModel since it's not producing the correct values. Correctly detect non-world brush models and sprites, although they're not implemented yet.
console
7 changed files with 51 additions and 28 deletions
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8Assets/Scripts/Game/Entity.cs
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10Assets/Scripts/Game/GameState.cs
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6Assets/Scripts/Modules/GameModule.Interop.cs
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40Assets/Scripts/Modules/GameModule.cs
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7engine/Quake/cl_parse.c
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2engine/Quake/client.h
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6engine/UniQuake/game_uniquake.c
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