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"Fixed" coordinate conversion from Quake to Unity, by swizzling Y and Z coordinates during vector conversion. There seems to be a lot of confusion and disagreement about Quake's coordinate system, but this setup is simple and looks correct both in-game and in-editor, and the world isn't mirrored anymore either.
console
"Fixed" coordinate conversion from Quake to Unity, by swizzling Y and Z coordinates during vector conversion. There seems to be a lot of confusion and disagreement about Quake's coordinate system, but this setup is simple and looks correct both in-game and in-editor, and the world isn't mirrored anymore either.
console
5 changed files with 20 additions and 14 deletions
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7Assets/Scripts/Data/QExtensions.cs
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2Assets/Scripts/Data/QModel.cs
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13Assets/Scripts/Modules/AliasModel.cs
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10Assets/Scripts/Modules/BrushModel.cs
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2Assets/Scripts/Modules/RenderModule.cs
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