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@ -66,21 +66,21 @@ public class GameAssets |
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foreach (var brushModel in brushModels) |
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{ |
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// brushModel.Dispose(); // TODO: reactivate when done testing in editor
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brushModel.Dispose(); |
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} |
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brushModels.Clear(); |
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foreach (var aliasModel in aliasModels) |
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{ |
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// aliasModel.Dispose(); // TODO: reactivate when done testing in editor
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aliasModel.Dispose(); |
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} |
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aliasModels.Clear(); |
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foreach (var texture in textures.Values) |
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{ |
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// Object.Destroy(texture); // TODO: reactivate when done testing in editor
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Object.Destroy(texture); |
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} |
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textures.Clear(); |
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