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Emulated the particle scale hack performed by QuakeSpasm by slightly increasing the start size of each particle (1.08 x 1.27 = 1.38) and by setting a minimum particle screen size.

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Nico de Poel 5 years ago
parent
commit
3077ccf1e1
  1. 4
      Assets/Styles/GLQuake/Particles/LavaSplash.prefab
  2. 4
      Assets/Styles/GLQuake/Particles/ParticleEffect.prefab
  3. 8
      Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab
  4. 4
      Assets/Styles/GLQuake/Particles/TeleportSplash.prefab

4
Assets/Styles/GLQuake/Particles/LavaSplash.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.27
scalar: 1.38
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -4839,7 +4839,7 @@ ParticleSystemRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 0 m_RenderMode: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0
m_MinParticleSize: 0.003
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
m_CameraVelocityScale: 0 m_CameraVelocityScale: 0
m_VelocityScale: 0 m_VelocityScale: 0

4
Assets/Styles/GLQuake/Particles/ParticleEffect.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.27
scalar: 1.38
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -4839,7 +4839,7 @@ ParticleSystemRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 0 m_RenderMode: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0
m_MinParticleSize: 0.003
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
m_CameraVelocityScale: 0 m_CameraVelocityScale: 0
m_VelocityScale: 0 m_VelocityScale: 0

8
Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab

@ -285,7 +285,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.27
scalar: 1.38
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -4840,7 +4840,7 @@ ParticleSystemRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 0 m_RenderMode: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0
m_MinParticleSize: 0.003
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
m_CameraVelocityScale: 0 m_CameraVelocityScale: 0
m_VelocityScale: 0 m_VelocityScale: 0
@ -5147,7 +5147,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.27
scalar: 1.38
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -9702,7 +9702,7 @@ ParticleSystemRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 0 m_RenderMode: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0
m_MinParticleSize: 0.003
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
m_CameraVelocityScale: 0 m_CameraVelocityScale: 0
m_VelocityScale: 0 m_VelocityScale: 0

4
Assets/Styles/GLQuake/Particles/TeleportSplash.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.27
scalar: 1.38
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -4839,7 +4839,7 @@ ParticleSystemRenderer:
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 0 m_RenderMode: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0
m_MinParticleSize: 0.003
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
m_CameraVelocityScale: 0 m_CameraVelocityScale: 0
m_VelocityScale: 0 m_VelocityScale: 0

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