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Added proper FMOD libraries for Xbox One downloaded from the FMOD website, and linked the UniQuake engine project against those.

console
Nico de Poel 5 years ago
parent
commit
3b75e81c62
  1. BIN
      Assets/Plugins/gamecore/scarlett/fmod.dll
  2. BIN
      Assets/Plugins/gamecore/scarlett/fmod.pdb
  3. 7
      Assets/Plugins/gamecore/scarlett/fmod.pdb.meta
  4. BIN
      Assets/Plugins/gamecore/scarlett/fmodL.dll
  5. BIN
      Assets/Plugins/gamecore/scarlett/fmodL.pdb
  6. 7
      Assets/Plugins/gamecore/scarlett/fmodL.pdb.meta
  7. BIN
      Assets/Plugins/gamecore/xboxone/fmod.dll
  8. BIN
      Assets/Plugins/gamecore/xboxone/fmod.pdb
  9. 7
      Assets/Plugins/gamecore/xboxone/fmod.pdb.meta
  10. BIN
      Assets/Plugins/gamecore/xboxone/fmodL.dll
  11. BIN
      Assets/Plugins/gamecore/xboxone/fmodL.pdb
  12. 7
      Assets/Plugins/gamecore/xboxone/fmodL.pdb.meta
  13. BIN
      engine/FMOD/lib/scarlett/fmod.lib
  14. BIN
      engine/FMOD/lib/scarlett/fmodL.lib
  15. BIN
      engine/FMOD/lib/xboxone/fmod.lib
  16. BIN
      engine/FMOD/lib/xboxone/fmodL.lib
  17. 8
      engine/Windows/VisualStudio/uniquake.vcxproj

BIN
Assets/Plugins/gamecore/scarlett/fmod.dll

BIN
Assets/Plugins/gamecore/scarlett/fmod.pdb

7
Assets/Plugins/gamecore/scarlett/fmod.pdb.meta

@ -1,7 +0,0 @@
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BIN
Assets/Plugins/gamecore/scarlett/fmodL.dll

BIN
Assets/Plugins/gamecore/scarlett/fmodL.pdb

7
Assets/Plugins/gamecore/scarlett/fmodL.pdb.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 362467a871e822f42a483e7724421eb5
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Assets/Plugins/gamecore/xboxone/fmod.dll

BIN
Assets/Plugins/gamecore/xboxone/fmod.pdb

7
Assets/Plugins/gamecore/xboxone/fmod.pdb.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: f44aa097462d1f744a2a2cc53f89ecc5
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userData:
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BIN
Assets/Plugins/gamecore/xboxone/fmodL.dll

BIN
Assets/Plugins/gamecore/xboxone/fmodL.pdb

7
Assets/Plugins/gamecore/xboxone/fmodL.pdb.meta

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 3e131629dca279e4697e95d3d0a2abde
DefaultImporter:
externalObjects: {}
userData:
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BIN
engine/FMOD/lib/scarlett/fmod.lib

BIN
engine/FMOD/lib/scarlett/fmodL.lib

BIN
engine/FMOD/lib/xboxone/fmod.lib

BIN
engine/FMOD/lib/xboxone/fmodL.lib

8
engine/Windows/VisualStudio/uniquake.vcxproj

@ -495,8 +495,7 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNIQUAKE_EXPORTS;_DEBUG;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
@ -504,9 +503,8 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>fmodL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\FMOD\lib\gamecore\xboxone;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<AdditionalDependencies>fmodL.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\FMOD\lib\xboxone;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>

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