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Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well

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Nico de Poel 5 years ago
parent
commit
3bbd3f8a4e
  1. 2
      Assets/Styles/GLQuake/Particles/LavaSplash.prefab
  2. 2
      Assets/Styles/GLQuake/Particles/ParticleEffect.prefab
  3. 4
      Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab
  4. 2
      Assets/Styles/GLQuake/Particles/TeleportSplash.prefab

2
Assets/Styles/GLQuake/Particles/LavaSplash.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 2
scalar: 2.54
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2

2
Assets/Styles/GLQuake/Particles/ParticleEffect.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 2
scalar: 2.54
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2

4
Assets/Styles/GLQuake/Particles/ParticleExplosion.prefab

@ -285,7 +285,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 2
scalar: 2.54
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2
@ -5147,7 +5147,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 2
scalar: 2.54
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2

2
Assets/Styles/GLQuake/Particles/TeleportSplash.prefab

@ -284,7 +284,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 2
scalar: 2.54
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2

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