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Pass along alias frame type and correctly count the total number of poses in a model, so that the correct number of pose vertices are marshaled and we can identify models that use group frame animations instead of typical single frames. Quake's model formats are weird.
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Pass along alias frame type and correctly count the total number of poses in a model, so that the correct number of pose vertices are marshaled and we can identify models that use group frame animations instead of typical single frames. Quake's model formats are weird.
console
7 changed files with 51 additions and 18 deletions
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18Assets/Scripts/Data/QModel.cs
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8Assets/Scripts/Modules/AliasModel.cs
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16Assets/Scripts/Modules/RenderModule.Interop.cs
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12Assets/Scripts/Modules/RenderModule.cs
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7engine/Quake/gl_model.c
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2engine/Quake/gl_model.h
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6engine/UniQuake/gl_uniquake.c
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