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Added empty stub implementations of OpenGL calls used by Quake, as an alternative way of removing the dependencies on SDL & OpenGL
console
Added empty stub implementations of OpenGL calls used by Quake, as an alternative way of removing the dependencies on SDL & OpenGL
console
3 changed files with 298 additions and 2 deletions
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289engine/UniQuake/stub/stub_opengl.c
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5engine/Windows/VisualStudio/uniquake.vcxproj
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6engine/Windows/VisualStudio/uniquake.vcxproj.filters
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#ifndef USE_OPENGL |
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#define BUILD_GL32 |
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#include "SDL_opengl.h" |
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#if !defined(__WIN32__) |
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#undef GLAPI |
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#define GLAPI |
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#endif |
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GLAPI void GLAPIENTRY glBegin(GLenum mode) |
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{ |
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} |
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GLAPI void GLAPIENTRY glEnd(void) |
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{ |
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} |
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GLAPI void GLAPIENTRY glEnable(GLenum cap) |
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{ |
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} |
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GLAPI void GLAPIENTRY glDisable(GLenum cap) |
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{ |
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} |
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GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
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{ |
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} |
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GLAPI void GLAPIENTRY glMatrixMode(GLenum mode) |
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{ |
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} |
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GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, |
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GLdouble bottom, GLdouble top, |
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GLdouble near_val, GLdouble far_val) |
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{ |
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} |
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GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, |
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GLdouble bottom, GLdouble top, |
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GLdouble near_val, GLdouble far_val) |
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{ |
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} |
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GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, |
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GLsizei width, GLsizei height) |
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{ |
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} |
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GLAPI void GLAPIENTRY glPushMatrix(void) |
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{ |
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} |
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GLAPI void GLAPIENTRY glPopMatrix(void) |
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{ |
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} |
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GLAPI void GLAPIENTRY glLoadIdentity(void) |
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{ |
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} |
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GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m) |
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{ |
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} |
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GLAPI void GLAPIENTRY glRotatef(GLfloat angle, |
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GLfloat x, GLfloat y, GLfloat z) |
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{ |
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} |
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GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
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{ |
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} |
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GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y) |
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{ |
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} |
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GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
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{ |
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} |
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GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params) |
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{ |
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} |
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GLAPI void GLAPIENTRY glDepthFunc(GLenum func) |
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{ |
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} |
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GLAPI void GLAPIENTRY glDepthMask(GLboolean flag) |
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{ |
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} |
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GLAPI void GLAPIENTRY glDepthRange(GLclampd near_val, GLclampd far_val) |
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{ |
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} |
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GLAPI void GLAPIENTRY glShadeModel(GLenum mode) |
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{ |
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} |
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GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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{ |
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} |
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GLAPI void GLAPIENTRY glClear(GLbitfield mask) |
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{ |
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} |
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GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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{ |
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} |
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GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode) |
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{ |
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} |
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GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
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{ |
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} |
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GLAPI void GLAPIENTRY glFinish(void) |
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{ |
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} |
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GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
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{ |
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} |
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GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, |
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GLint internalFormat, |
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GLsizei width, GLsizei height, |
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GLint border, GLenum format, GLenum type, |
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const GLvoid *pixels) |
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{ |
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} |
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GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures) |
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{ |
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memset(textures, 0, sizeof(GLuint) * n); |
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} |
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GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) |
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{ |
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} |
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GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture) |
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{ |
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} |
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GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param) |
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{ |
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} |
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GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, |
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GLsizei width, GLsizei height, |
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GLenum format, GLenum type, |
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GLvoid *pixels) |
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{ |
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int stride, sz; |
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switch (format) |
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{ |
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case GL_RGB: |
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stride = 3; |
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break; |
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case GL_RGBA: |
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stride = 4; |
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break; |
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default: |
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stride = 0; |
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break; |
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} |
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switch (type) |
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{ |
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case GL_UNSIGNED_BYTE: |
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sz = sizeof(unsigned char); |
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break; |
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default: |
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sz = 0; |
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break; |
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} |
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memset(pixels, 0, width * height * sz * stride); |
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} |
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GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params) |
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{ |
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*params = 0; |
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} |
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GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, |
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GLenum format, GLenum type, |
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GLvoid *pixels) |
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{ |
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// No way to figure out texture dimensions from just these parameters, so ignore |
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} |
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GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, |
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GLint xoffset, GLint yoffset, |
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GLint x, GLint y, |
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GLsizei width, GLsizei height) |
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{ |
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} |
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GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode) |
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{ |
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} |
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GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, |
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GLenum type, const GLvoid *indices) |
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{ |
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} |
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GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, |
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GLint xoffset, GLint yoffset, |
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GLsizei width, GLsizei height, |
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GLenum format, GLenum type, |
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const GLvoid *pixels) |
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{ |
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} |
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GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
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{ |
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} |
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#endif // !USE_OPENGL |
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