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Renamed stub_vidgl to vid_uniquake because it contains more than just some stubs (and will get more things added in the future)

console
Nico de Poel 5 years ago
parent
commit
a052c43342
  1. 0
      engine/UniQuake/vid_uniquake.c
  2. 2
      engine/Windows/VisualStudio/uniquake.vcxproj
  3. 4
      engine/Windows/VisualStudio/uniquake.vcxproj.filters

0
engine/UniQuake/stub/stub_vidgl.c → engine/UniQuake/vid_uniquake.c

2
engine/Windows/VisualStudio/uniquake.vcxproj

@ -363,9 +363,9 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command>
<ClCompile Include="..\..\UniQuake\stub\stub_opengl.c" /> <ClCompile Include="..\..\UniQuake\stub\stub_opengl.c" />
<ClCompile Include="..\..\UniQuake\in_uniquake.c" /> <ClCompile Include="..\..\UniQuake\in_uniquake.c" />
<ClCompile Include="..\..\UniQuake\net_uniquake.c" /> <ClCompile Include="..\..\UniQuake\net_uniquake.c" />
<ClCompile Include="..\..\UniQuake\stub\stub_vidgl.c" />
<ClCompile Include="..\..\UniQuake\sys_uniquake.c" /> <ClCompile Include="..\..\UniQuake\sys_uniquake.c" />
<ClCompile Include="..\..\UniQuake\uniquake.c" /> <ClCompile Include="..\..\UniQuake\uniquake.c" />
<ClCompile Include="..\..\UniQuake\vid_uniquake.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\FMOD\inc\fmod.h" /> <ClInclude Include="..\..\FMOD\inc\fmod.h" />

4
engine/Windows/VisualStudio/uniquake.vcxproj.filters

@ -238,8 +238,8 @@
<ClCompile Include="..\..\UniQuake\in_uniquake.c"> <ClCompile Include="..\..\UniQuake\in_uniquake.c">
<Filter>uniquake</Filter> <Filter>uniquake</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\UniQuake\stub\stub_vidgl.c">
<Filter>stub</Filter>
<ClCompile Include="..\..\UniQuake\vid_uniquake.c">
<Filter>uniquake</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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