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Added FMOD libraries for PS4 with the correct version and including the static stub libraries this time. Updated the engine project to link against these libraries.

console
Nico de Poel 5 years ago
parent
commit
b5334fcbe4
  1. BIN
      Assets/Plugins/orbis/libfmod.prx
  2. BIN
      Assets/Plugins/orbis/libfmodL.prx
  3. BIN
      engine/FMOD/lib/orbis/libfmodL_stub_weak.a
  4. BIN
      engine/FMOD/lib/orbis/libfmod_stub_weak.a
  5. 2
      engine/Windows/VisualStudio/uniquake.vcxproj

BIN
Assets/Plugins/orbis/libfmod.prx

BIN
Assets/Plugins/orbis/libfmodL.prx

BIN
engine/FMOD/lib/orbis/libfmodL_stub_weak.a

BIN
engine/FMOD/lib/orbis/libfmod_stub_weak.a

2
engine/Windows/VisualStudio/uniquake.vcxproj

@ -351,7 +351,7 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
</ClCompile>
<Link>
<AdditionalDependencies>libScePosix_stub_weak.a;libfmodL_stub_weak.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\MockFMOD\ORBIS_Debug;..\..\FMOD\lib\orbis;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\FMOD\lib\orbis;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>

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