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First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
console
First steps to get a custom DLL built in Debug mode with all of the relevent Quake engine code embedded
console
11 changed files with 1004 additions and 2 deletions
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3.gitignore
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2engine/code/snd_fmod.c
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2engine/projects/uniquake/cpp.hint
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19engine/projects/uniquake/dllmain.cpp
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5engine/projects/uniquake/framework.h
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5engine/projects/uniquake/pch.cpp
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13engine/projects/uniquake/pch.h
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22engine/projects/uniquake/uniquake.cpp
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22engine/projects/uniquake/uniquake.h
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365engine/projects/uniquake/uniquake.vcxproj
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548engine/projects/uniquake/uniquake.vcxproj.filters
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#define UNIQUAKE_API __declspec(dllexport) |
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#define UNIQUAKE_API __declspec(dllimport) |
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "pch.h"
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BOOL APIENTRY DllMain( HMODULE hModule, |
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DWORD ul_reason_for_call, |
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LPVOID lpReserved |
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) |
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{ |
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switch (ul_reason_for_call) |
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{ |
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case DLL_PROCESS_ATTACH: |
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case DLL_THREAD_ATTACH: |
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case DLL_THREAD_DETACH: |
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case DLL_PROCESS_DETACH: |
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break; |
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} |
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return TRUE; |
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} |
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#pragma once |
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers |
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// Windows Header Files |
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#include <windows.h> |
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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@ -0,0 +1,13 @@ |
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// pch.h: This is a precompiled header file. |
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// Files listed below are compiled only once, improving build performance for future builds. |
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// This also affects IntelliSense performance, including code completion and many code browsing features. |
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// However, files listed here are ALL re-compiled if any one of them is updated between builds. |
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// Do not add files here that you will be updating frequently as this negates the performance advantage. |
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#ifndef PCH_H |
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#define PCH_H |
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// add headers that you want to pre-compile here |
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#include "framework.h" |
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#endif //PCH_H |
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// uniquake.cpp : Defines the exported functions for the DLL.
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//
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#include "pch.h"
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#include "framework.h"
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#include "uniquake.h"
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// This is an example of an exported variable
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UNIQUAKE_API int nuniquake=0; |
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// This is an example of an exported function.
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UNIQUAKE_API int fnuniquake(void) |
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{ |
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return 0; |
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} |
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// This is the constructor of a class that has been exported.
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Cuniquake::Cuniquake() |
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{ |
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return; |
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} |
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// The following ifdef block is the standard way of creating macros which make exporting |
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// from a DLL simpler. All files within this DLL are compiled with the UNIQUAKE_EXPORTS |
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// symbol defined on the command line. This symbol should not be defined on any project |
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// that uses this DLL. This way any other project whose source files include this file see |
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// UNIQUAKE_API functions as being imported from a DLL, whereas this DLL sees symbols |
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// defined with this macro as being exported. |
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#ifdef UNIQUAKE_EXPORTS |
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#define UNIQUAKE_API __declspec(dllexport) |
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#else |
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#define UNIQUAKE_API __declspec(dllimport) |
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#endif |
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// This class is exported from the dll |
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class UNIQUAKE_API Cuniquake { |
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public: |
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Cuniquake(void); |
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// TODO: add your methods here. |
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}; |
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extern UNIQUAKE_API int nuniquake; |
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UNIQUAKE_API int fnuniquake(void); |
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@ -0,0 +1,365 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>15.0</VCProjectVersion> |
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<ProjectGuid>{6BF61A30-D954-4A67-9A68-CE981083D4DC}</ProjectGuid> |
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<Keyword>Win32Proj</Keyword> |
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<RootNamespace>uniquake</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v141</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v141</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<TargetName>UNIQUAKE</TargetName> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<TargetName>UNIQUAKE</TargetName> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<TargetName>UNIQUAKE</TargetName> |
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<LinkIncremental>false</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<TargetName>UNIQUAKE</TargetName> |
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<LinkIncremental>false</LinkIncremental> |
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</PropertyGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<PrecompiledHeader>NotUsing</PrecompiledHeader> |
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<WarningLevel>Level1</WarningLevel> |
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<Optimization>Disabled</Optimization> |
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<SDLCheck>false</SDLCheck> |
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;UNIQUAKE_EXPORTS;_WINDOWS;_USRDLL;GLQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>false</ConformanceMode> |
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> |
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<AdditionalIncludeDirectories> |
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</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<SubSystem>Windows</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableUAC>false</EnableUAC> |
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winmm.lib;wsock32.lib;glu32.lib;fmodexL_vc.lib</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\fmod-4\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<PrecompiledHeader>NotUsing</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<Optimization>Disabled</Optimization> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;UNIQUAKE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> |
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<AdditionalIncludeDirectories> |
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</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<SubSystem>Windows</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableUAC>false</EnableUAC> |
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<AdditionalDependencies>fmodexL_vc.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\fmod-4\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<PrecompiledHeader>NotUsing</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<Optimization>MaxSpeed</Optimization> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;UNIQUAKE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> |
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<AdditionalIncludeDirectories> |
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</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<SubSystem>Windows</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableUAC>false</EnableUAC> |
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<AdditionalDependencies>fmodex_vc.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\fmod-4\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<PrecompiledHeader>NotUsing</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<Optimization>MaxSpeed</Optimization> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>NDEBUG;UNIQUAKE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> |
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<AdditionalIncludeDirectories> |
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</AdditionalIncludeDirectories> |
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</ClCompile> |
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<Link> |
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<SubSystem>Windows</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<EnableUAC>false</EnableUAC> |
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<AdditionalDependencies>fmodex_vc.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\fmod-4\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<None Include="cpp.hint" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClInclude Include="..\..\code\anorms.h" /> |
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<ClInclude Include="..\..\code\anorm_dots.h" /> |
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<ClInclude Include="..\..\code\bspfile.h" /> |
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<ClInclude Include="..\..\code\cdaudio.h" /> |
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<ClInclude Include="..\..\code\client.h" /> |
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<ClInclude Include="..\..\code\cmd.h" /> |
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<ClInclude Include="..\..\code\common.h" /> |
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<ClInclude Include="..\..\code\conproc.h" /> |
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<ClInclude Include="..\..\code\console.h" /> |
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<ClInclude Include="..\..\code\crc.h" /> |
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<ClInclude Include="..\..\code\cvar.h" /> |
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<ClInclude Include="..\..\code\draw.h" /> |
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<ClInclude Include="..\..\code\glext.h" /> |
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<ClInclude Include="..\..\code\glquake.h" /> |
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<ClInclude Include="..\..\code\gl_fullbright.h" /> |
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<ClInclude Include="..\..\code\gl_model.h" /> |
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<ClInclude Include="..\..\code\gl_warp_sin.h" /> |
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<ClInclude Include="..\..\code\input.h" /> |
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<ClInclude Include="..\..\code\keys.h" /> |
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<ClInclude Include="..\..\code\mathlib.h" /> |
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<ClInclude Include="..\..\code\menu.h" /> |
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<ClInclude Include="..\..\code\modelgen.h" /> |
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<ClInclude Include="..\..\code\net.h" /> |
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<ClInclude Include="..\..\code\net_dgrm.h" /> |
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<ClInclude Include="..\..\code\net_loop.h" /> |
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<ClInclude Include="..\..\code\net_vcr.h" /> |
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<ClInclude Include="..\..\code\net_wins.h" /> |
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<ClInclude Include="..\..\code\net_wipx.h" /> |
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<ClInclude Include="..\..\code\progdefs.h" /> |
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<ClInclude Include="..\..\code\progs.h" /> |
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<ClInclude Include="..\..\code\protocol.h" /> |
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<ClInclude Include="..\..\code\pr_comp.h" /> |
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<ClInclude Include="..\..\code\quakedef.h" /> |
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<ClInclude Include="..\..\code\render.h" /> |
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<ClInclude Include="..\..\code\resource.h" /> |
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<ClInclude Include="..\..\code\sbar.h" /> |
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<ClInclude Include="..\..\code\screen.h" /> |
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<ClInclude Include="..\..\code\server.h" /> |
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<ClInclude Include="..\..\code\snd_fmod.h" /> |
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<ClInclude Include="..\..\code\sound.h" /> |
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<ClInclude Include="..\..\code\spritegn.h" /> |
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<ClInclude Include="..\..\code\sys.h" /> |
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<ClInclude Include="..\..\code\unzip.h" /> |
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<ClInclude Include="..\..\code\vid.h" /> |
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<ClInclude Include="..\..\code\vid_gamma.h" /> |
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<ClInclude Include="..\..\code\view.h" /> |
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<ClInclude Include="..\..\code\wad.h" /> |
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<ClInclude Include="..\..\code\wglext.h" /> |
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<ClInclude Include="..\..\code\winquake.h" /> |
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<ClInclude Include="..\..\code\world.h" /> |
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<ClInclude Include="..\..\code\zone.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod.hpp" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod_codec.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod_dsp.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod_errors.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod_memoryinfo.h" /> |
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<ClInclude Include="..\..\fmod-4\inc\fmod_output.h" /> |
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<ClInclude Include="..\..\jpeg-6\jchuff.h" /> |
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<ClInclude Include="..\..\jpeg-6\jconfig.h" /> |
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<ClInclude Include="..\..\jpeg-6\jdct.h" /> |
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<ClInclude Include="..\..\jpeg-6\jdhuff.h" /> |
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<ClInclude Include="..\..\jpeg-6\jerror.h" /> |
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<ClInclude Include="..\..\jpeg-6\jinclude.h" /> |
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<ClInclude Include="..\..\jpeg-6\jmemsys.h" /> |
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<ClInclude Include="..\..\jpeg-6\jmorecfg.h" /> |
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<ClInclude Include="..\..\jpeg-6\jpegint.h" /> |
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<ClInclude Include="..\..\jpeg-6\jpeglib.h" /> |
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<ClInclude Include="..\..\jpeg-6\jversion.h" /> |
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<ClInclude Include="framework.h" /> |
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<ClInclude Include="pch.h" /> |
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<ClInclude Include="uniquake.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="..\..\code\cd_win.c" /> |
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<ClCompile Include="..\..\code\cl_demo.c" /> |
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<ClCompile Include="..\..\code\cl_input.c" /> |
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<ClCompile Include="..\..\code\cl_main.c" /> |
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<ClCompile Include="..\..\code\cl_parse.c" /> |
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<ClCompile Include="..\..\code\cl_tent.c" /> |
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<ClCompile Include="..\..\code\cmd.c" /> |
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<ClCompile Include="..\..\code\common.c" /> |
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<ClCompile Include="..\..\code\conproc.c" /> |
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<ClCompile Include="..\..\code\console.c" /> |
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<ClCompile Include="..\..\code\crc.c" /> |
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<ClCompile Include="..\..\code\cvar.c" /> |
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<ClCompile Include="..\..\code\gl_draw.c" /> |
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<ClCompile Include="..\..\code\gl_fullbright.c" /> |
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<ClCompile Include="..\..\code\gl_mesh.c" /> |
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<ClCompile Include="..\..\code\gl_model.c" /> |
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<ClCompile Include="..\..\code\gl_refrag.c" /> |
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<ClCompile Include="..\..\code\gl_rlight.c" /> |
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<ClCompile Include="..\..\code\gl_rmain.c" /> |
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<ClCompile Include="..\..\code\gl_rmisc.c" /> |
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<ClCompile Include="..\..\code\gl_rsurf.c" /> |
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<ClCompile Include="..\..\code\gl_screen.c" /> |
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<ClCompile Include="..\..\code\gl_test.c" /> |
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<ClCompile Include="..\..\code\gl_vidnt.c" /> |
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<ClCompile Include="..\..\code\gl_warp.c" /> |
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<ClCompile Include="..\..\code\host.c" /> |
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<ClCompile Include="..\..\code\host_cmd.c" /> |
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<ClCompile Include="..\..\code\in_win.c" /> |
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<ClCompile Include="..\..\code\keys.c" /> |
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<ClCompile Include="..\..\code\mathlib.c" /> |
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<ClCompile Include="..\..\code\menu.c" /> |
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<ClCompile Include="..\..\code\net_dgrm.c" /> |
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<ClCompile Include="..\..\code\net_loop.c" /> |
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<ClCompile Include="..\..\code\net_main.c" /> |
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<ClCompile Include="..\..\code\net_vcr.c" /> |
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<ClCompile Include="..\..\code\net_win.c" /> |
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<ClCompile Include="..\..\code\net_wins.c" /> |
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<ClCompile Include="..\..\code\net_wipx.c" /> |
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<ClCompile Include="..\..\code\pr_cmds.c" /> |
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<ClCompile Include="..\..\code\pr_edict.c" /> |
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<ClCompile Include="..\..\code\pr_exec.c" /> |
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<ClCompile Include="..\..\code\r_part.c" /> |
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<ClCompile Include="..\..\code\sbar.c" /> |
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<ClCompile Include="..\..\code\snd_dma.c" /> |
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<ClCompile Include="..\..\code\snd_fmod.c" /> |
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<ClCompile Include="..\..\code\snd_mem.c" /> |
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<ClCompile Include="..\..\code\snd_mix.c" /> |
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<ClCompile Include="..\..\code\snd_win.c" /> |
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<ClCompile Include="..\..\code\sv_main.c" /> |
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<ClCompile Include="..\..\code\sv_move.c" /> |
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<ClCompile Include="..\..\code\sv_phys.c" /> |
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<ClCompile Include="..\..\code\sv_user.c" /> |
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<ClCompile Include="..\..\code\sys_win.c" /> |
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<ClCompile Include="..\..\code\unzip.c" /> |
|||
<ClCompile Include="..\..\code\vid_gamma.c" /> |
|||
<ClCompile Include="..\..\code\view.c" /> |
|||
<ClCompile Include="..\..\code\wad.c" /> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcmarker.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcmaster.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcomapi.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcparam.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcphuff.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcprepct.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jcsample.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jctrans.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdapimin.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdapistd.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdatadst.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdatasrc.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdcoefct.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdcolor.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jddctmgr.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdhuff.c"> |
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<Filter>jpeg</Filter> |
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</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdinput.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdmainct.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jdmarker.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jdmaster.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jdpostct.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdsample.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
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<ClCompile Include="..\..\jpeg-6\jdtrans.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jerror.c"> |
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<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jfdctflt.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jidctflt.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jmemmgr.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jmemnobs.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
<ClCompile Include="..\..\jpeg-6\jutils.c"> |
|||
<Filter>jpeg</Filter> |
|||
</ClCompile> |
|||
</ItemGroup> |
|||
<ItemGroup> |
|||
<ResourceCompile Include="..\..\code\winquake.rc"> |
|||
<Filter>Resource Files</Filter> |
|||
</ResourceCompile> |
|||
</ItemGroup> |
|||
</Project> |
|||
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