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@ -1,6 +1,10 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug Portable|Gaming.Xbox.Scarlett.x64"> |
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<Configuration>Debug Portable</Configuration> |
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<Platform>Gaming.Xbox.Scarlett.x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug Portable|Gaming.Xbox.XboxOne.x64"> |
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<Configuration>Debug Portable</Configuration> |
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<Platform>Gaming.Xbox.XboxOne.x64</Platform> |
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@ -21,6 +25,10 @@ |
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<Configuration>Debug Portable</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>Gaming.Xbox.Scarlett.x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>Gaming.Xbox.XboxOne.x64</Platform> |
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@ -41,6 +49,10 @@ |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> |
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<Configuration>Release</Configuration> |
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<Platform>Gaming.Xbox.Scarlett.x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> |
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<Configuration>Release</Configuration> |
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<Platform>Gaming.Xbox.XboxOne.x64</Platform> |
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@ -96,6 +108,12 @@ |
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<CharacterSet>NotSet</CharacterSet> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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@ -118,6 +136,11 @@ |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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@ -138,6 +161,11 @@ |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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<CharacterSet>NotSet</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'" Label="Configuration"> |
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<ConfigurationType>DynamicLibrary</ConfigurationType> |
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<PlatformToolset>v141</PlatformToolset> |
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@ -166,6 +194,9 @@ |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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@ -178,6 +209,9 @@ |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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@ -190,6 +224,9 @@ |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'" Label="PropertySheets"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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@ -225,6 +262,11 @@ |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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@ -245,6 +287,11 @@ |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|Gaming.Xbox.Scarlett.x64'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>true</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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@ -265,6 +312,11 @@ |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>false</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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<LinkIncremental>false</LinkIncremental> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'"> |
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<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> |
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<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> |
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@ -407,6 +459,32 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command> |
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<Command>copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> |
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<Midl /> |
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<ClCompile> |
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<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>UNIQUAKE_EXPORTS;USE_LIBSDL;USE_OPENGL;WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_FMOD;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<MinimalRebuild>true</MinimalRebuild> |
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> |
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> |
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<CompileAs>CompileAsC</CompileAs> |
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</ClCompile> |
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<Link> |
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<AdditionalDependencies>ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;fmodL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\FMOD\lib\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<SubSystem>Windows</SubSystem> |
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</Link> |
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<PostBuildEvent> |
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<Command>copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'"> |
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<Midl /> |
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<ClCompile> |
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@ -513,6 +591,31 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command> |
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copy "$(TargetDir)$(TargetName).pdb" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\xboxone\uniquake.pdb</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|Gaming.Xbox.Scarlett.x64'"> |
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<Midl /> |
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<ClCompile> |
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<Optimization>Disabled</Optimization> |
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<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>UNIQUAKE_EXPORTS;_DEBUG;USE_FMOD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<MinimalRebuild>true</MinimalRebuild> |
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> |
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<CompileAs>CompileAsC</CompileAs> |
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</ClCompile> |
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<Link> |
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<AdditionalDependencies>fmodL.lib;user32.lib;shell32.lib;kernel32.lib;$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\..\FMOD\lib\scarlett;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<SubSystem>Windows</SubSystem> |
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</Link> |
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<PostBuildEvent> |
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<Command>copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\scarlett\uniquake.dll |
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copy "$(TargetDir)$(TargetName).pdb" $(SolutionDir)..\..\..\Assets\Plugins\gamecore\scarlett\uniquake.pdb</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'"> |
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<Midl /> |
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<ClCompile> |
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@ -622,6 +725,34 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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</Link> |
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<PostBuildEvent> |
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<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)" |
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copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> |
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<Midl /> |
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<ClCompile> |
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<Optimization>MaxSpeed</Optimization> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<AdditionalIncludeDirectories>..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<PrecompiledHeader> |
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</PrecompiledHeader> |
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<WarningLevel>Level3</WarningLevel> |
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> |
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<CompileAs>CompileAsC</CompileAs> |
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</ClCompile> |
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<Link> |
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<AdditionalDependencies>libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> |
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<AdditionalLibraryDirectories>..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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<SubSystem>Windows</SubSystem> |
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<OptimizeReferences>true</OptimizeReferences> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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</Link> |
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<PostBuildEvent> |
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<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)" |
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copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> |
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</PostBuildEvent> |
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</ItemDefinitionGroup> |
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