Browse Source

First modifications to make the engine code compile for PS4 (Orbis SDK). All the code compiles, but we're missing the FMOD linker libraries at the moment.

console
Nico de Poel 5 years ago
parent
commit
e485caa605
  1. 6
      engine/Quake/arch_def.h
  2. 16
      engine/Quake/host_cmd.c
  3. 20
      engine/Quake/net_sys.h
  4. 9
      engine/Windows/VisualStudio/uniquake.sln
  5. 133
      engine/Windows/VisualStudio/uniquake.vcxproj

6
engine/Quake/arch_def.h

@ -72,6 +72,12 @@
# define PLATFORM_RISCOS 1 # define PLATFORM_RISCOS 1
# endif # endif
#elif defined(__ORBIS__)
# if !defined(PLATFORM_ORBIS)
# define PLATFORM_ORBIS 1
# endif
#else /* here goes the unix platforms */ #else /* here goes the unix platforms */
#if defined(__unix) || defined(__unix__) || defined(unix) || \ #if defined(__unix) || defined(__unix__) || defined(unix) || \

16
engine/Quake/host_cmd.c

@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#include "quakedef.h" #include "quakedef.h"
#ifndef _WIN32
#if !defined(_WIN32) && !defined(__ORBIS__)
#include <dirent.h> #include <dirent.h>
#endif #endif
@ -119,7 +119,7 @@ void ExtraMaps_Init (void)
#ifdef _WIN32 #ifdef _WIN32
WIN32_FIND_DATA fdat; WIN32_FIND_DATA fdat;
HANDLE fhnd; HANDLE fhnd;
#else
#elif defined(DIR)
DIR *dir_p; DIR *dir_p;
struct dirent *dir_t; struct dirent *dir_t;
#endif #endif
@ -149,7 +149,7 @@ void ExtraMaps_Init (void)
ExtraMaps_Add (mapname); ExtraMaps_Add (mapname);
} while (FindNextFile(fhnd, &fdat)); } while (FindNextFile(fhnd, &fdat));
FindClose(fhnd); FindClose(fhnd);
#else
#elif defined(DIR)
q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename); q_snprintf (filestring, sizeof(filestring), "%s/maps/", search->filename);
dir_p = opendir(filestring); dir_p = opendir(filestring);
if (dir_p == NULL) if (dir_p == NULL)
@ -252,7 +252,7 @@ void Modlist_Init (void)
FindClose(fhnd); FindClose(fhnd);
} }
#else
#elif defined(DIR)
void Modlist_Init (void) void Modlist_Init (void)
{ {
DIR *dir_p, *mod_dir_p; DIR *dir_p, *mod_dir_p;
@ -281,6 +281,10 @@ void Modlist_Init (void)
closedir(dir_p); closedir(dir_p);
} }
#else
void Modlist_Init(void)
{
}
#endif #endif
//============================================================================== //==============================================================================
@ -306,7 +310,7 @@ void DemoList_Init (void)
#ifdef _WIN32 #ifdef _WIN32
WIN32_FIND_DATA fdat; WIN32_FIND_DATA fdat;
HANDLE fhnd; HANDLE fhnd;
#else
#elif defined(DIR)
DIR *dir_p; DIR *dir_p;
struct dirent *dir_t; struct dirent *dir_t;
#endif #endif
@ -336,7 +340,7 @@ void DemoList_Init (void)
FileList_Add (demname, &demolist); FileList_Add (demname, &demolist);
} while (FindNextFile(fhnd, &fdat)); } while (FindNextFile(fhnd, &fdat));
FindClose(fhnd); FindClose(fhnd);
#else
#elif defined(DIR)
q_snprintf (filestring, sizeof(filestring), "%s/", search->filename); q_snprintf (filestring, sizeof(filestring), "%s/", search->filename);
dir_p = opendir(filestring); dir_p = opendir(filestring);
if (dir_p == NULL) if (dir_p == NULL)

20
engine/Quake/net_sys.h

@ -175,6 +175,26 @@ COMPILE_TIME_ASSERT(sockaddr, offsetof(struct sockaddr, sa_family) == SA_FAM_OFF
#endif /* end of windows stuff */ #endif /* end of windows stuff */
#if defined(PLATFORM_ORBIS)
typedef int sys_socket_t;
#define INVALID_SOCKET (-1)
#define SOCKET_ERROR (-1)
typedef int socklen_t;
#define SOCKETERRNO errno
#define ioctlsocket ioctl
#define closesocket close
#define selectsocket select
#define IOCTLARG_P(x) /* (char *) */ x
#define NET_EWOULDBLOCK EWOULDBLOCK
#define NET_ECONNREFUSED ECONNREFUSED
#define socketerror(x) strerror((x))
#endif
/* macros which may still be missing */ /* macros which may still be missing */

9
engine/Windows/VisualStudio/uniquake.sln

@ -7,22 +7,31 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uniquake", "uniquake.vcxpro
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Portable|ORBIS = Debug Portable|ORBIS
Debug Portable|x64 = Debug Portable|x64 Debug Portable|x64 = Debug Portable|x64
Debug Portable|x86 = Debug Portable|x86 Debug Portable|x86 = Debug Portable|x86
Debug|ORBIS = Debug|ORBIS
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Release|ORBIS = Release|ORBIS
Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86 Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|ORBIS.ActiveCfg = Debug Portable|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|ORBIS.Build.0 = Debug Portable|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x64.ActiveCfg = Debug Portable|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x64.ActiveCfg = Debug Portable|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x64.Build.0 = Debug Portable|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x64.Build.0 = Debug Portable|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x86.ActiveCfg = Debug Portable|Win32 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x86.ActiveCfg = Debug Portable|Win32
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x86.Build.0 = Debug Portable|Win32 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug Portable|x86.Build.0 = Debug Portable|Win32
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|ORBIS.Build.0 = Debug|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x64.ActiveCfg = Debug|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x64.ActiveCfg = Debug|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x64.Build.0 = Debug|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x64.Build.0 = Debug|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x86.ActiveCfg = Debug|Win32 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x86.ActiveCfg = Debug|Win32
{AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x86.Build.0 = Debug|Win32 {AE77266F-0A23-4F08-A491-369DE664B273}.Debug|x86.Build.0 = Debug|Win32
{AE77266F-0A23-4F08-A491-369DE664B273}.Release|ORBIS.ActiveCfg = Release|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Release|ORBIS.Build.0 = Release|ORBIS
{AE77266F-0A23-4F08-A491-369DE664B273}.Release|x64.ActiveCfg = Release|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Release|x64.ActiveCfg = Release|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Release|x64.Build.0 = Release|x64 {AE77266F-0A23-4F08-A491-369DE664B273}.Release|x64.Build.0 = Release|x64
{AE77266F-0A23-4F08-A491-369DE664B273}.Release|x86.ActiveCfg = Release|Win32 {AE77266F-0A23-4F08-A491-369DE664B273}.Release|x86.ActiveCfg = Release|Win32

133
engine/Windows/VisualStudio/uniquake.vcxproj

@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Portable|ORBIS">
<Configuration>Debug Portable</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Portable|Win32"> <ProjectConfiguration Include="Debug Portable|Win32">
<Configuration>Debug Portable</Configuration> <Configuration>Debug Portable</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -9,6 +13,10 @@
<Configuration>Debug Portable</Configuration> <Configuration>Debug Portable</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -17,6 +25,10 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
@ -55,16 +67,32 @@
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet> <CharacterSet>NotSet</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
@ -80,12 +108,21 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion> <_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion>
@ -110,16 +147,31 @@
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> <IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'">
<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> <IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'">
<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir> <IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<OutDir>$(SolutionDir)Build-$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Build-$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
@ -226,6 +278,32 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
<Command>copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command> <Command>copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<Midl />
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\SDL2\include;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNIQUAKE_EXPORTS;USE_LIBSDL;USE_OPENGL;WIN32;_DEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_FMOD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;fmodL_vc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\FMOD\lib\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy $(TargetDir)$(TargetName).dll $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|x64'">
<Midl> <Midl>
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
@ -255,6 +333,33 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
<Command>copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command> <Command>copy "$(TargetDir)$(TargetName).dll" $(SolutionDir)..\..\..\Assets\Plugins\windows\x86_64\uniquake.dll</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Portable|ORBIS'">
<Midl />
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\UniQuake\stub;..\..\FMOD\inc;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>UNIQUAKE_EXPORTS;WIN32;_DEBUG;_WINDOWS;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;USE_FMOD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
<CLanguageStd>C11</CLanguageStd>
</ClCompile>
<Link>
<AdditionalDependencies>libScePosix_stub_weak.a;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\FMOD\lib\orbis;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetDir)$(TargetName).prx" $(SolutionDir)..\..\..\Assets\Plugins\orbis\uniquake.prx</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl> <Midl>
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
@ -282,6 +387,34 @@ copy "$(SolutionDir)\..\SDL2\lib\*.dll" "$(TargetDir)"</Command>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)" <Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<Midl />
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\SDL2\include;..\codecs\include;..\misc\include;..\..\Quake;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_WINSOCK2;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;USE_SDL2;USE_CODEC_MP3;USE_CODEC_VORBIS;USE_CODEC_WAVE;USE_CODEC_FLAC;USE_CODEC_OPUS;USE_CODEC_MIKMOD;USE_CODEC_UMX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>libvorbisfile.lib;libvorbis.lib;libopusfile.lib;libopus.lib;libFLAC.lib;libogg.lib;libmad.lib;libmikmod.lib;ws2_32.lib;opengl32.lib;winmm.lib;SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\codecs\x64;..\SDL2\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\..\codecs\x64\*.dll" "$(TargetDir)"
copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command> copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>

Loading…
Cancel
Save