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Allow entity skin number to be passed and apply the corresponding textures to the entity material
console
Allow entity skin number to be passed and apply the corresponding textures to the entity material
console
7 changed files with 49 additions and 14 deletions
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26Assets/Scripts/Game/Entity.cs
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12Assets/Scripts/Game/GameState.cs
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11Assets/Scripts/Modules/GameModule.Interop.cs
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5Assets/Scripts/Modules/GameModule.cs
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2engine/Quake/cl_parse.c
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1engine/Quake/client.h
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6engine/UniQuake/game_uniquake.c
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