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Added support for point sampling and affine texturing to the custom Quake shader, both of which can be enabled/disabled through the visual style. Also changes all of the keywords into multi_compile, so they aren't stripped during builds (all of these are controlled through code).
readme
Added support for point sampling and affine texturing to the custom Quake shader, both of which can be enabled/disabled through the visual style. Also changes all of the keywords into multi_compile, so they aren't stripped during builds (all of these are controlled through code).
readme
7 changed files with 56 additions and 10 deletions
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2Assets/Scripts/Game/GameAssets.cs
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1Assets/Scripts/UniQuake.cs
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23Assets/Scripts/VisualStyle.cs
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11Assets/Shaders/Quake.shader
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23Assets/Shaders/QuakeForwardPass.hlsl
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2Assets/Shaders/QuakeInput.hlsl
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4Assets/Styles/GLQuake/GLQuake.asset
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