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1 Commits (0f02005c58bd77213ec6314fcdf52ffb7ed3f9ad)

Author SHA1 Message Date
Nico de Poel 3b4382954a Some renaming and reorganization
5 years ago
Nico de Poel 276d66434e Moved time registration to the main UniQuake class
5 years ago
Nico de Poel fa50659490 Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction.
5 years ago
Nico de Poel cb8bb17c63 Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D
5 years ago
Nico de Poel d268e8794a Declare callback delegates as using Cdecl calling convention, so it's consistent with the rest of the code and also consistent across all platforms.
5 years ago
Nico de Poel 0fafaf32ad Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class.
5 years ago
Nico de Poel c2f4d854e0 Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows.
5 years ago
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