9 Commits (1dac28079499566cd109659588e5977058d867ff)

Author SHA1 Message Date
Nico de Poel 764f2a8a0f Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
Nico de Poel 2b8853237c Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
Nico de Poel 2460110525 First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
Nico de Poel 0899855b51 Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
Nico de Poel 8fcbac51a4 Fixed some minor issues related to Unity update 5 years ago
Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Nico de Poel ac0be29e11 Upgraded project to Unity 2020.3.2 5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup: 5 years ago