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2 Commits (331aa4bccc2ea5c41927472d2fa08c7c1652a6fd)

Author SHA1 Message Date
Nico de Poel 403e7d0eb4 Added struct definitions and marshaling code to obtain texture numbers for brush model surfaces
5 years ago
Nico de Poel e70d363998 Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture
5 years ago
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