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1 Commits (3e83559b6f2562c903228d21387b0096771b082f)

Author SHA1 Message Date
Nico de Poel 3e83559b6f Renamed style files and directories, now that the structure has crystallized somewhat
5 years ago
Nico de Poel d44e75c620 Implemented the color mapped explosion effect introduced by the Rogue expansion pack
5 years ago
Nico de Poel b25f2a54a9 Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now.
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
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