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4 Commits (4c648a1f5af3ec3b38e5e42d22b5794e14a3b1bd)

Author SHA1 Message Date
Nico de Poel 4c648a1f5a First version of particle trail, supporting rocket trail, smoke trail and blood trail.
5 years ago
Nico de Poel cce1ed6d47 Reuse the same lightmap byte buffer, since the lightmap dimensions are static anyway. Reduces the amount of garbage produced by dynamic lightmap uploading.
5 years ago
Nico de Poel 3988db5f8e Defined a bunch more data for brush models and initial marshaling of model data
5 years ago
Nico de Poel e70d363998 Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture
5 years ago
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