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1 Commits (5dc8d2ff781865f6dda46bacda5c528ee5c7d2a1)

Author SHA1 Message Date
Nico de Poel f944b7d4ff Moved some files around
5 years ago
Nico de Poel 75f0382070 Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway.
5 years ago
Nico de Poel 3b4382954a Some renaming and reorganization
5 years ago
Nico de Poel 79b8f0d221 Added Unity code to interop with Quake DLL and test initialization from a Unity scene.
5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup:
- Use OpenGL only on Windows (temporary while we integrate Quake as a native rendering plugin first)
- Imported new Input System package
- Set physics tick rate to 10 fps (default for Quake)
5 years ago
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