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2 Commits (5dc8d2ff781865f6dda46bacda5c528ee5c7d2a1)

Author SHA1 Message Date
Nico de Poel c12ff0c503 Organize alias model textures into skins and animation frames
5 years ago
Nico de Poel fdaee3321f Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures.
5 years ago
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