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2 Commits (722c79ab8bfdfefeb856719635aff2ee82ea730b)

Author SHA1 Message Date
Nico de Poel 3e0c4b5314 Stream music files from disk with FMOD, instead of preloading the entire file into memory and playing from there. Added a helper function to COM_ to assist with this.
This removes the noticeable delay when loading into a level, and simplifies the music playback code as well.
5 years ago
Nico de Poel c91e6b2bea Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
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