Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
93 Commits
3 Branches
0 Tags
73 MiB
Tree: 96d2a1fe7b
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '96d2a1fe7b'
${ noResults }
Commit Graph

5 Commits (96d2a1fe7bc8f78f0aafbdfa208ea91b6ac77e8c)

Author SHA1 Message Date
Nico de Poel dec2be66c6 Keep track of already duplicated vertices and reuse those for triangles that need them. Fixes vertex counts being way too high because seam vertices would get duplicated multiple times.
5 years ago
Nico de Poel a19d9b546e Added disposal code for alias models
5 years ago
Nico de Poel 08c16f71a1 Moved importing and conversion of mesh data into AliasModel class. Also:
- Do not create blend shapes if a model does not have any animations
- Handle cases when mesh does not have any blend shapes
5 years ago
Nico de Poel e8a3313d88 Some cleanup
5 years ago
Nico de Poel 4138290723 Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles.
5 years ago
Powered by Gitea Version: 1.14.1 Page: 77ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3