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2 Commits (a2b8d32c006c1de49d8abb5dd52c929b6e5b5096)

Author SHA1 Message Date
Nico de Poel a2b8d32c00 Implemented automatic animating of group frame alias models, using the existing AliasModelAnimator component.
5 years ago
Nico de Poel f944b7d4ff Moved some files around
5 years ago
Nico de Poel 02a8e6b844 Fixed non-smoothed animations not actually landing on the key frames
5 years ago
Nico de Poel e8e04b666d Allow run-time switching between lerped animations and keyframe-only animation, and made the playback speed configurable
5 years ago
Nico de Poel 4138290723 Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles.
5 years ago
Nico de Poel 61a845338e Further mesh conversion research: animation frames are now converted into blend shape animations, which can be played back either with or without smoothing.
5 years ago
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