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3 Commits (b3175ebb3b9c0932b80930e5e83fef723a65fff4)

Author SHA1 Message Date
Nico de Poel e6fd7b83ae First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something.
5 years ago
Nico de Poel 11cdaf7a75 Allow passing of player number to FMOD for split-screen purposes. Not used for anything yet, but it's handy to have it in there already.
5 years ago
Nico de Poel 64b4ac812b Split off native interop code for the main UniQuake class into a separate partial class file as well
5 years ago
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