2 Commits (b36a292fbc4497a68570666372ef2a85ab0168df)

Author SHA1 Message Date
Nico de Poel 548b72aed1 Minor bits: 5 years ago
Nico de Poel 264848f832 Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago