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Commit Graph

7 Commits (cb8bb17c634468e13d4715c2f627bd63a325d042)

Author SHA1 Message Date
Nico de Poel 40c8c13fb3 Moved native Sys_ calls into their own separate compilation unit, and removed some auto-generated Windows garbage
5 years ago
Nico de Poel 0fafaf32ad Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class.
5 years ago
Nico de Poel b2ad8a5074 Added an opaque target pointer to each callback function, so that Unity can pass an object instance and use that instance when processing callbacks.
5 years ago
Nico de Poel 9c5e00b8a0 Modified callback conventions so that the paradigm is more Unity implementing system calls required by Quake in whatever way works best, rather than Quake calling specific Unity functions.
5 years ago
Nico de Poel 3f74b45969 Renamed UniQuake files and functions to have consistent casing
5 years ago
Nico de Poel 6a06621b90 Added some fun stuff that allows you to play with the time scale in Quake, either speeding it up or slowing it down from Unity.
5 years ago
Nico de Poel 03cee3a4ce Implemented minimum system functionality to initialize Quake from inside a DLL
5 years ago
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