1 Commits (d44e75c620dea4203c3db3fa248d092718387b4a)

Author SHA1 Message Date
Nico de Poel d44e75c620 Implemented the color mapped explosion effect introduced by the Rogue expansion pack 5 years ago
Nico de Poel b25f2a54a9 Added a first version of the particle explosion effect, reconstructed using Unity's particle system as close to Quake's original particles as I can right now. 5 years ago
Nico de Poel c497f6366a First commit of an empty Unity project with some basic setup: 5 years ago