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1 Commits (e6fd7b83ae081f5ed4d09d120c53cedb3a561b0b)

Author SHA1 Message Date
Nico de Poel a052c43342 Renamed stub_vidgl to vid_uniquake because it contains more than just some stubs (and will get more things added in the future)
5 years ago
Nico de Poel ba691ce326 Fixed vid and modestate not being visible in SDL+OpenGL builds
5 years ago
Nico de Poel 3361ea2114 Added some missing lines and made a few tweaks to allow Quake to run headless without crashing
5 years ago
Nico de Poel a2e16eaf89 Fixed division by zero caused by uninitialized vid struct
5 years ago
Nico de Poel d271f9b7e2 Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time.
5 years ago
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