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4 Commits (fc4b03f3565ef1b1fc41aeafbd9eca0bb5153adc)

Author SHA1 Message Date
Nico de Poel fc4b03f356 Updated engine project with build target for Game Core Xbox One, with a few code changes to make it compile. Still awaiting the FMOD native libraries for Xbox One.
5 years ago
Nico de Poel 6472eb74d6 Updated engine project with PS5 (Prospero) build settings
5 years ago
Nico de Poel e485caa605 First modifications to make the engine code compile for PS4 (Orbis SDK). All the code compiles, but we're missing the FMOD linker libraries at the moment.
5 years ago
Nico de Poel c91e6b2bea Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
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