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Nico de Poel 854aba77a9 Additional project file updates for consoles 4 years ago
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SceKernelShim.prx Rebuilt PS kernel shims using PS4 SDK 9.00 and PS5 SDK 4.00 4 years ago
SceKernelShim.prx.meta Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now. 5 years ago
libfmod.prx Updated FMOD for all consoles to version 2.02.06 with the latest SDK's 4 years ago
libfmod.prx.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
libfmodL.prx Updated FMOD for all consoles to version 2.02.06 with the latest SDK's 4 years ago
libfmodL.prx.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
uniquake.prx.meta Added .meta files for console engine plugins. The actual plugin files are not included since they are compilation output, but including the loose .meta files ensures those plugins will be imported correctly when built. 5 years ago