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uniquake/Assets/Styles
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Nico de Poel 0899855b51
Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade
5 years ago
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GLQuake Reworked visual style setup, reducing entity materials to just one material for both alias models and brush models, and turning material creation into a separate step. This makes it more obvious when new materials are created, and allows for more potential customization in sub-classes. 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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