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Nico de Poel 0f02005c58 Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
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3dfx.txt Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
WinQuake.sln Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
WinQuake.vcxproj Upgraded WinQuake project to VS2017 and added some VS ignore rules 5 years ago
anorm_dots.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
anorms.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
bspfile.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cd_win.c First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
cdaudio.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cl_demo.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cl_input.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cl_main.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cl_parse.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cl_tent.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
client.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cmd.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cmd.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
common.c First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
common.h First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
conproc.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
conproc.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
console.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
console.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
crc.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
crc.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cvar.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
cvar.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
draw.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_draw.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_fullbright.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_fullbright.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_mesh.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_model.c Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
gl_model.h Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
gl_refrag.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_rlight.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_rmain.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_rmisc.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_rsurf.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_screen.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_test.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_vidnt.c Limit tested video modes even further and skip all display frequencies above 60 Hz, to significantly lower startup times 5 years ago
gl_warp.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
gl_warp_sin.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
glext.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
glqnotes.txt Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
glquake.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
host.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
host_cmd.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
in_win.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
input.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
keys.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
keys.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
mathlib.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
mathlib.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
menu.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
menu.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
modelgen.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_dgrm.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_dgrm.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_loop.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_loop.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_main.c First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
net_vcr.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_vcr.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_win.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_wins.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_wins.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_wipx.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
net_wipx.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
pr_cmds.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
pr_comp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
pr_edict.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
pr_exec.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
progdefs.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
progdefs.q1 Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
progdefs.q2 Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
progs.h Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
protocol.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
quake.bmp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
quake.ico Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
quakedef.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
r_part.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
render.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
resource.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sbar.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sbar.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
screen.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
server.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
snd_dma.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
snd_fmod.c Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
snd_fmod.h Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
snd_mem.c First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
snd_mix.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
snd_win.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sound.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
spritegn.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sv_main.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
sv_move.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sv_phys.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
sv_user.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
sys.h First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
sys_win.c First pass at making Quake engine code 64-bit ready. Not entirely stable yet, but it starts, runs and is partially playable. Will still crash when loading some levels. 5 years ago
unzip.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
unzip.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
vid.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
vid_gamma.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
vid_gamma.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
view.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
view.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
wad.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
wad.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
wglext.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
winquake.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
winquake.rc Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
world.c Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
world.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
wqreadme.txt Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
zone.c Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago
zone.h Transplanted improved QuakeC string handling over from QuakeSpasm, as well as a few other improvements to the script interpreter (including a massive bump to the Zone memory size). This now allows the entire game to run properly in 64-bit mode! :D 5 years ago