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Nico de Poel 0fafaf32ad Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
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Bootstrap.cs Renamed UniQuake files and functions to have consistent casing 5 years ago
Bootstrap.cs.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
CallbackHandler.cs Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
CallbackHandler.cs.meta Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows. 5 years ago
QuakeParms.cs More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
QuakeParms.cs.meta More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
SysCalls.cs Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
SysCalls.cs.meta Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows. 5 years ago
UniQuake.cs Callback target pointer is now contained within the struct passed to native. Organized yet more code to move generic GCHandle stuff into the base class. 5 years ago
UniQuake.cs.meta Renamed UniQuake files and functions to have consistent casing 5 years ago