You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

87 lines
4.0 KiB

using System;
using System.Runtime.InteropServices;
using System.Text;
/// <summary>
/// Quake uses a character set for its strings that is partially ASCII, but also partially nothing standard at all.
/// Inside the main PAK file is a character atlas texture and in order to print text, each char value inside of a
/// string is used to index a glyph in this atlas, which is then drawn to the screen.
///
/// Most strings received from Quake will work fine with the default ANSI charset marshaling, however some mods will
/// define their own character sets and use byte values >127 to print special characters. This is where the ANSI
/// marshaler breaks down, as these bytes are interpreted to signify multi-byte characters and result in a String
/// conversion error. To remedy this, we define our own single-byte character set that reflects the default one from
/// Quake and decode strings received from the engine by ourselves.
/// </summary>
public class QuakeTextMarshaler: ICustomMarshaler
{
private static QuakeTextMarshaler instance = null;
private static readonly char[] CharacterTable =
{
'·', ' ', ' ', ' ', ' ', '·', ' ', ' ', ' ', ' ', '\n', ' ', ' ', ' ', '·', '·',
'[', ']', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '·', ' ', ' ', ' ',
' ', '!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', '←',
'·', ' ', ' ', ' ', ' ', '·', ' ', ' ', ' ', ' ', '\n', ' ', ' ', ' ', '·', '·',
'[', ']', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '·', ' ', ' ', ' ',
' ', '!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', '←',
};
public IntPtr MarshalManagedToNative(object managedObj)
{
if (managedObj == null)
return IntPtr.Zero;
if (!(managedObj is string str))
throw new MarshalDirectiveException("QuakeTextMarshaler must be used on a string.");
throw new NotImplementedException("QuakeTextMarshaler can only be used to decode text from Quake.");
}
public object MarshalNativeToManaged(IntPtr pNativeData)
{
byte b;
var sb = new StringBuilder();
while ((b = Marshal.ReadByte(pNativeData)) != 0)
{
sb.Append(CharacterTable[b]);
pNativeData = IntPtr.Add(pNativeData, 1);
}
return sb.ToString();
}
public void CleanUpManagedData(object managedObj)
{
}
public void CleanUpNativeData(IntPtr pNativeData)
{
// Free HGlobal memory if we decide to implement MarshalManagedToNative
}
public int GetNativeDataSize()
{
return -1;
}
public static ICustomMarshaler GetInstance(string cookie)
{
if (instance == null)
return instance = new QuakeTextMarshaler();
return instance;
}
}