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Nico de Poel 182760038d Merge branch 'master' into console 4 years ago
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SceKernelShim.prx Rebuilt PS4 and PS5 kernel shims using latest SDK's 5 years ago
SceKernelShim.prx.meta Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now. 5 years ago
libfmod.prx Upgraded FMOD for consoles to 2.01.11 5 years ago
libfmod.prx.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
libfmodL.prx Upgraded FMOD for consoles to 2.01.11 5 years ago
libfmodL.prx.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
uniquake.prx.meta Added .meta files for console engine plugins. The actual plugin files are not included since they are compilation output, but including the loose .meta files ensures those plugins will be imported correctly when built. 5 years ago