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Nico de Poel 2a4ec90ff1 Reworked setup of native-to-managed callbacks. The "target" pointer is no longer a part of the callbacks struct, instead this is now supplied and stored as an opaque "context" pointer along with a pointer to the callbacks struct. These are provided through separate SetCallbacks functions before initializing the UniQuake native plugin. This cleans up several functions and requires less use of global pointers, while also making it easier to see how things fit together and how to add new modules in the future. 5 years ago
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AudioManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ClusterInputManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
DynamicsManager.asset Minor things that have accumulated over time 5 years ago
EditorBuildSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
EditorSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
GraphicsSettings.asset First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
InputManager.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
NavMeshAreas.asset First commit of an empty Unity project with some basic setup: 5 years ago
PS5Settings.json First commit of an empty Unity project with some basic setup: 5 years ago
PackageManagerSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
Physics2DSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
PresetManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings.asset First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
ProjectVersion.txt Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
QualitySettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
TagManager.asset Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking. 5 years ago
TimeManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
URPProjectSettings.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
UnityConnectSettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
VFXManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
VersionControlSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
XRSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago