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uniquake/Assets/Styles
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Nico de Poel 2e35a148b8
Use visual style reference to set up world and entity renderers and textures. With this we can clear out a LOT of debug code that was kept around for reference.
5 years ago
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GLQuake Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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