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C 85.1%
C# 10.9%
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uniquake/engine/UniQuake
History
Nico de Poel 35e48c9087
Fixed popping noise upon stopping a sound by quickly ramping down the volume instead of stopping immediately. Also did a bit of additional housekeeping.
5 years ago
..
gl_uniquake.c Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
sys_uniquake.c Return result of directory creation, so that the game may handle creation errors 5 years ago
uniquake.c Rewrote the BGM system using FMOD, making the whole codec system rather obsolete 5 years ago
uniquake.h Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
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