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Nico de Poel 39c238b7ff Added .meta files for console engine plugins. The actual plugin files are not included since they are compilation output, but including the loose .meta files ensures those plugins will be imported correctly when built. 5 years ago
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ConsoleTest.unity Added a framerate counter and let the game run at 120 fps on next-gen console hardware 5 years ago
ConsoleTest.unity.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
Default.unity Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Default.unity.meta First commit of an empty Unity project with some basic setup: 5 years ago
DefaultSettings.lighting Disabled Unity lightmapping and tweaked default scene 5 years ago
DefaultSettings.lighting.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago