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C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/Assets/Styles
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Nico de Poel 3bbd3f8a4e
Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well
5 years ago
..
GLQuake Scaled up particles even further, which now seems to match the size of QuakeSpasm pretty well 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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