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Nico de Poel
3e0c4b5314
Stream music files from disk with FMOD, instead of preloading the entire file into memory and playing from there. Added a helper function to COM_ to assist with this.
This removes the noticeable delay when loading into a level, and simplifies the music playback code as well.
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5 years ago |
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FMOD
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Added FMOD Core library to the engine project
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5 years ago |
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Quake
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Stream music files from disk with FMOD, instead of preloading the entire file into memory and playing from there. Added a helper function to COM_ to assist with this.
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5 years ago |
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UniQuake
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Return result of directory creation, so that the game may handle creation errors
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5 years ago |
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Windows
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Rewrote the BGM system using FMOD, making the whole codec system rather obsolete
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5 years ago |
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LICENSE.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm-Music.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm.html
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |