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C 85.1%
C# 10.9%
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uniquake/engine/UniQuake/stub
History
Nico de Poel 403e7d0eb4
Added struct definitions and marshaling code to obtain texture numbers for brush model surfaces
5 years ago
..
stub_opengl.c Stubbed out the remaining OpenGL calls, disabled everything SDL, ifdef'ed out OpenGL 2.0-related code, and added a new stub for remaining VID_ and GL_ calls. Portable configuration compiles now, though it still crashes at run-time. 5 years ago
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