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uniquake/engine/FMOD/lib
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Nico de Poel 4138290723
Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles.
5 years ago
..
x64 Added FMOD Core library to the engine project 5 years ago
x86 Added FMOD Core library to the engine project 5 years ago
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